An example of this, in case you haven’t gotten the idea, is the following. Another new thing will be that MP2 will incorporate a very detailed Facial Gesticulation system, I don’t know if you have seen the videos of Half-Life 2 but in the MP2 as in the HL2 the models have “life” when they speak, smile, wink the eye, they cry, in the MP2 all this is being achieved to give the characters total realism, all the emotions will be reflected through gestures that the modelers have managed to do. Returning to the MP2 the new thing that it will have will be, shadows in real time, dynamic lights and destructive elements, does it seem little to you? Well, the truth is that doing all this graphics technology costs your thing. Well, we have gotten off the subject a bit, but I wanted to explain more or less the subject of physics because it is going to be the future of games, I will explain it to you with examples.
#Max payne 2 elements of style pro
Super offer on the iPhone 11 Pro Max 64 GB, which was lowered to 1,049 euros on eBay with domestic shipping “That is to say, in real time, this and much more is what will incorporate games like Half-Life 2, Doom 3 or MP2, although nostalgia for time makes me remember that the Hitman already had physics, specifically in the models, it was great to see how when dragging an enemy the whole body acted as such, the body moved, the hand, the leg, everything acted as such, if you raised the body over a ladder, the body fully adapted to it ) ufff I need to stop talking about this because I get too excited, by the way, I forbid you try it at home this: P. The rag doll is a pure physics in which in a small room in a corner there are some boxes and a hanging lamp and with the mouse pointer you can move them, buh! Go look where the boxes when you hit one another move as if they were totally real, moving, putting one on top of the other, a small brush with one another already supposes a slight movement, because that is “effect”, I said Effect in quotes since effect would be something that programmers call “pre-scripted” that is to say that it is not in real time but it has to happen because it is already programmed like that and whatever you do it will happen, it is not an effect, it is more Well, a real physics in which each object has its own weight, its shape and depending on where you “shoot” or puncture it, it will behave differently and all this is not “pre-scripted” but rather “in real time. Remedy has really been working hard on the new engine, now it is more robust and solid than the previous one, using Havok physics (for those of you who do not know, Havok is an exclusively physics engine, created specifically for demos or tests (games) military, although later it is being used for games since the physics are impressive) especially the “rag doll”. In 2020 more SSDs have been sold than HDD A highly recommended game, third person, without any kind of amazing graphics of these that makes the computer shake, in fact the graphics engine is very good, and let me explain, the engine of the first part like all games had its minimum requirements and Recommended, the recommended ones as I can remember was a computer (be it AMD or Intel) with more or less clock speed at 900mhz, the particular thing about the graphics engine was that (I hope you do not mind my particular case but it will serve as a reference) I with an AMD k6-2 350mhz and a voodoo2 of 12mb was able to move that game, of course the 3D now of AMD which accelerates the graphics in VGA helps its own (MMX in Intel). Max Payne offered unbridled action, many enemies (quite similar to each other, but hey) slowdowns, cartwheels, jumps and the so famous “bullet in time”, a story within what fits quite coherent although nothing of the other world since no script beats movies like 12 monkeys hehehe ).
Cherry announces its ergonomic KC 4500 Ergo keyboard with asymmetric layout